Polygon reduction maya
You can avoid this effect by extracting the polygons from the mesh before reducing them.
So let's go last minutevoucher up to Mesh and reduce.
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Just import it in Meshlab.The reduced mesh will appear next to the original along the X axis.Join Ryan Kittleson for an in-depth discussion in this video, Reducing the polygon count, part of Maya: 3D Printing with Shapeways.In this chapter, I'll show you a way to make these wire frame models in (unknown).Start my free month Buy for my team.Dealing with Model Thickness4.The reduced mesh appears next to the original along the X-axis.Cleaning up problem areas 3m 20s Smoothing out the bad spots 4m 16s Deleting unwanted internal parts 3m 25s Reattaching the inside and outside surfaces 3m 22s Challenge: Add thickness to a model 45s Solution: Add thickness to a model 7m 46s.You cannot paint reduce weights on the reduced version.Yep - in Maya go to the Polygon menu then you should see a 'Reduce' option with a box that opens a sub-menu with a set of extra options to give you advanced control over what you reduce (i.e preserve hard edges etc ).Select the faces you want to reduce.Painting a region for reduction using the Paint Reduce Weights Tool gives you finer control over the polygon reduction as well as blend between the areas where less reduction occurs.So the model we're going to work on for this project is credit impot achat residence principale this skull.Making a Wireframe Model7.When you are painting reduce weights, the Paint Attributes Tools default is to only update when you finish a stroke.In some extreme cases polygons that you painted white but are not needed will still be reduced to preserve shape elsewhere.Making a Wireframe Model Reducing the polygon count 1m 43s Creating wireframe lines 2m 46s Finishing the wireframe 3m 40s Challenge: Prepare a wireframe model for printing 45s Solution: Prepare a wireframe model for printing 3m 45s ConclusionConclusion Next steps 1m 15s Unlock this course.Reducing the number of polygons is useful when you need to reduce the overall polygon count in a polygon mesh or reduce the number of polygons in a particular region of the mesh.